gl: use glFramebufferTexture2D to set framebuffer texture
authorChristian Hergert <chergert@redhat.com>
Wed, 18 Nov 2020 04:11:18 +0000 (20:11 -0800)
committerChristian Hergert <chergert@redhat.com>
Thu, 19 Nov 2020 04:09:01 +0000 (20:09 -0800)
commiteae5eaeb215628a74211aed499e0950d80008e64
treee93c10673e5348221030db39027e0a1ff8fbf506
parent7551f85d4cfb0df0cf6adcf882981cc5601288ea
gl: use glFramebufferTexture2D to set framebuffer texture

When mapping a texture to the framebuffer, we can use the 2D
form instead of the cube mapping form.
gsk/gl/gskglrenderer.c